Ontario 4v4 Circuit
The Ontario 4v4 Circuit (O4C) is a provincial Ultimate frisbee circuit of 4v4 indoor tournaments. There are four series offered; Club, Masters, and Grandmasters, and new this year, Juniors; all featuring mixed divisions. Tournaments are held across Ontario from October to April, and occasional special division events are sprinkled throughout (single gender and single gender masters).
Most tournaments are four hours of non-stop play with the best indoor pay-per-play rate! Most leagues will cost a person $20/hour of gameplay, whereas this is close to half that.
Each team earns a relative ranking index based on each games’ results in comparison to other games’ results. This ranking develops as teams play in multiple events in a series and reflects the team’s standing throughout the Circuit.
Each point played has huge impact on the rankings. Play in many events for a chance at improving your ranking and be crowned Circuit Champions!
2024 – 2025 Schedule
Tournament Name | Date, Location |
---|---|
Alpha, Juniors | November 9, 2024 |
Nefarious November 16 | November 16, 2024 |
Nefarious November 23 | November 23, 2024 |
Older & Wiser, Mixed Masters | November 30, 2024 |
Beta, Juniors | December 7, 2024 |
Dreamy December 14 | December 14, 2024 |
Dreamy December 21 | December 21, 2024 |
Forever Young, Mixed Masters | December 21, 2024 |
Jazzy January | January 4, 2025 |
Just a State of Mind, Mixed Masters | January 11, 2025 |
Gamma, Juniors | January 18, 2025 |
Jingle January | January 25, 2025 |
Flashy February | February 1, 2025 |
Women’s Masters | February 8, 2025 |
Delta, Juniors | February 22, 2025 |
March Mayhem | March 1, 2025 |
Ruby, Grandmasters Mixed | March 8, 2025 |
Open & Women’s | March 15, 2025 |
March Madness | March 22, 2025 |
Epsilon, Juniors | March 29, 2025 |
Foolish Fours | April 5, 2025 |
Zeta, Juniors | April 12, 2025 |
4v4 Rules
The 4v4 Variation follows the USA Ultimate 2024 Edition Rules (i.e. 10 stalls) with the following exceptions:
- Games are played by teams of 4 on the field with a gender ratio of 2/2 (See UC’s 2017 annoucement, note our transgender inclusivity policy).
- No point cap, only time cap.
- When hard cap goes, unless the game is tied or the disc is in the air, the point ends immediately. If the game is tied, finish the point. If the disc is released before the hard cap goes and caught in the endzone, the point counts. This rule is to align with Canadian 4v4 Ultimate Championships.
- The playing field size is a rectangle shape measuring 18m x 30m. Endzones are 3m deep.
- Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.
- If the disc lands in-bounds (including endzones) and either stays in-bounds or rolls out of bounds without being touched by the receiving team, the disc is put in play where it first touched the ground.
- Brick mark is set at 2m in front of the endzone line.
- After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon checks the disc in play once the defence is ready.
- Maximum 30 second delay between points. Play resumes when either:
- 30 seconds have elapsed, or
- Both teams are ready through a check.
- If 25 seconds elapses and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘1’ has been said aloud the defense may begin to count stalls. If 25 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘1’ has been said aloud, the offense may put the disc into play.
- Players may only sub on and off the field between points or from an injury timeout.
- 3-minute halftime at the scheduled midpoint of the game.
- Teams switch sides at the half.
- Teams have 1 timeout per half.
- A timeout lasts 60 seconds.
- Before a game begins, the Captains should agree on a time piece if a clock is not easily visible from the playing field.
What are you waiting for?
Registration Now Open4 Hours of Non-Stop Play!
Register by clicking the Event on the table above, or find it in our Events calendar!
Rating System: Relative Ranking Index
As mentioned above, team ratings develop as teams participate in multiple standard events. This helps us record historical data of 4v4 Ultimate communities – and it’s fun!
To have ratings carry over between events, teams must:
- use the same team name
- retain a minimum 50% of playing roster
We use USA Ultimate rankings algorithm with minor adjustments.
Club Rankings
Juniors Rankings
Looking for more results? We’ve moved past years’ standings to a separate page!